

Some further assistance was provided by SamTheSalmon for graphical assets as they put their skills together to bring MOTHER 64 to life in the Legend of Zelda: Ocarina of Time engine. Before he knew it, he was joined by the likes of Zen64, a figurehead in the Twilight Princess modding community as well as Snowwood, a freelance VHS editor. What began as a simple challenge to improve his modelling skills became something greater all together.

Yes, just fresh off the recently translated report!įor the past year, aspiring game designer PolyGarrett has been hard at work bringing the world of MOTHER 64 to life. After all, MOTHER FOREVER itself was founded on that same foundation of passion! That’s why today, we’d like to share something very special from the MOTHER 64 sub-community. Us MOTHER fans strive to see the N64 version of MOTHER 3 come to life in any capacity, don’t we? With each new piece of information we find, our curiosity grows ever stronger. It’s just as if you’re playing the Spaceworld 1999 demo!
